![]() Talent: An absolutely broken skill that provides a plethora of buffs such as DMG%, Quantum RES PEN (unlock Lacerate Trace), and extra turns (Resurgence). An important thing to note about this skill is that it is able to trigger its own unique instance of Resurgence, allowing you to stack 2 Resurgences together (more about this will be explained in the combo section). The buffed state ties in heavily to Seele’s Talent so it will be explained more in detail there. Ultimate: This is Seele’s heavy-hitting skill and automatically triggers buffed state on use. The SPD buff provided by this skill allows you to go for ATK main stat boots if you are not running the In The Night Light Cone. As it provides a 25% SPD buff and generates 30 energy to ensure you are able to use Seele’s Ultimate as soon as possible. Skill: In a hyper-carry team composition for Seele you will want to be using this skill every chance you get. Her kit consists of SPD boost, Action advance on skill (kill) and on basic attack Quantum RES PEN and extra DMG when Resurgence (talent) is active.īasic: Nothing much to talk about here Seele has the same normal attack as most other characters do, and ideally in a hyper-carry team for Seele you ideally do not want to be using her basic attack. Seele is an outstanding (broken, even) DPS unit with the ability to cycle multiple attacks in one turn if she is used optimally. Skill Level Priority: Ultimate → Talent → Skill → Basic ATK.
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